Myst is a small screen take on the classic 1990's video game which will explore the origins of the island of Myst from the game where a man wakes up on a mystery island with absolutely no idea who he is, where he is, or how he got there.
Status: In Development
Runtime: 60 minutes
Myst - Uru: Ages Beyond Myst - Netflix
Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the Myst canon. Departing from previous games of the franchise, Uru takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles. Cyan began developing Uru shortly after completing Riven in 1997, leaving future Myst sequels to be produced by third-party developers. Uru required five years and $12 million to complete. Uru was initially conceived as a multiplayer game; the single-player portion was released, but the multiplayer component, Uru Live, was delayed and eventually canceled. The online video game service GameTap released the multiplayer portion of Uru as Myst Online: Uru Live in February 2007, but the service was canceled again the following year due to a lack of subscribers. GameTap passed the rights to Uru Live back to Cyan, who re-launched the game for free in 2010. Uru was not as well received as previous Myst titles. Critics admired the visuals and new features of the game but criticized the lack of multiplayer in the retail version and clunky controls. Compared to previous games in the series, which had sold millions of units, Uru's sales were considered disappointing. The game was a critical and commercial disappointment for Cyan, causing the company financial troubles; nevertheless, it has attracted a cult following.
Myst - Reception - Netflix
Initial reception to Uru was generally positive, but less so than previous games in the series. The game has average critic scores of 79/100 and 76.19% from aggregate web sites Metacritic and GameRankings, respectively. Though Uru was a departure from previous Myst titles, the differences were usually praised. Game Informer's Lisa Mason said Uru “successfully updated” the adventure game genre. The visuals and music were highly praised, and GameZone called the world of the D'ni beautifully rendered and brilliantly designed. Newspapers appreciated the contrast Uru offered from violence-filled contemporary games. The game's third-person controls and the addition of instant failures by falling were not well received. Denise Cook of Computer Gaming World called the third person option “choked” and “quirky”. While Cook appreciated the added depth and immersion provided by the real-time rendering, she found incidents such as slipping off rocks, falling into lava, and plummeting into canyons irksome additions to the previously stress-free Myst formula. GameSpy's Carla Harker found several puzzles highly difficult solely due to the poorly implemented control scheme which “never becomes intuitive”. Computer Gaming World's Robert Coffey and Cook considered the plot of the single-player release minimal and forgettable. A major critic complaint about Uru was that the game did not ship with the multiplayer component. GameSpot's Andrew Park questioned why the game shipped with the multiplayer element open only for select players when the component had previously been beta-tested. GameSpy was disappointed that the feature advertised on the box and in the game manual was not available in the product. Reviewer Bob Mandel found that the most disappointing part of the dropped multiplayer game was that “as you progress through the game, a number of tantalizing clues emerge of places you can go and activities you can undertake only through the promised online mode.” Uru's sales were considered disappointing, whereas the first three Myst games had sold more than 12 million units collectively before Uru's release. In North America, the game sold 78,329 units during 2003, and another 18,860 during the first two months of 2004. Although it sold over 100,000 copies in the United States by August 2006, it was beaten by Myst III: Exile's 400,000 sales in the region. Time magazine pointed to Uru's relative failure as evidence the franchise had lost its touch, a notion the developers of Myst IV: Revelation sought to dispel. Uru's poor sales were also considered a factor in financially burdening Cyan, contributing to the company's near-closure in 2005. The title's original graphics and story nevertheless attracted a cult following. Uru: Ages Beyond Myst won PC Gamer US's 2003 “Best Adventure Game” and “Best Sound” awards. The magazine's Chuck Osborn called it “the future of the genre” and “an exhilarating innovation”. Computer Games Magazine presented Uru with its “Best Art Direction” award, for which it tied with Tron 2.0.
Myst - References - Netflix